Lead to Halo on PC: Halo Combat Evolved Review
With Halo: The Master Chief Collection nearing it's first test run on PC, I decided to take a look back at every Halo game as it was originally released... because I own all of them and can do that. First up is Halo Combat Evoilved on the original Xbox. Now this wasn't my first Halo, it was Halo 2, I got the Platinum Hits of Halo 1 for Easter 2005 when I was 8 because I had very lenient parents when it came to content. It was loaded with a Halo 2 teaser and Behind the Scenes disc and that's not important is it? No, what's important is does the original Halo hold up in 2019? Because I like beating a horse to the ground as I said the same thing about Jak and Daxter last week and that is also from 2001.
I love Halo's story, it's a great tale both in terms of books and the games themselves, but we're not here to talk about the books. We're here to talk about Halo CE, which follows the crew of the United Nations Space Command starship Pillar of Autumn fleeing the fortress world of Reach as it burns to the ground thanks to an alien armada called the Covenant and in the process stumble upon a massive ring world later called Halo. But the covenant are already there and shoot the Autumn down, stranding it in the midst oof an alien horde. However, the Autumns crew have a secret weapon, the Master Chief, last of the the SPARTAN-II super soldiers (until they find at least 10 more in the books). Teamed with the Autumn's spunky female AI Cortana it's up to the Master Chief to figure out Halo's secrets and stop the Covenant from acquiring them to destroy humanity.
Gameplay follows ten levels as you either run n gun, snipe from above, sneak around or, Halo 1's big feature, drive a fucking car through everything. Environments are nice and varied as yo go from tight corridors inside a starship to grassy open plains where you get the option to hoof it or drive a car with a giant chain gun. The best levels in the game though usually have both of these in spades, Missions take you from wide open ares to tight corridors and that's Halo 1's big advantage as it makes the world feel large and varied. The game is never truly boring and that's what I love about it, you can go from sneaking through corridors and assassinating grunts one moment to driving a tank through snowy tundra 2 minutes later it's fantastic.
What also helps with variety is enemy AI, you have Elites, Jackals, and Grunts to take on and they actually do have a lot variety. Grunts are numerous but easy to kill, Jackals have shields and will keep away forcing you to get creative in how you fire, and Elites will pop out to face you more often but can also tank your shots. Though there are many ways to take on the Covenant, there is one that sort of rail roads you, Hunters. Bigger, meatier and with rocket launchers, they will murder you... unless you kill them in one hit with your precision weapon.

What redeems the combat is both control and vehicular combat. It is amazing how you can swap from on foot to vehicle in a snap, namely because the dual stick control scheme translates well to both with left stick allowing movement while right stick looks around. Plus the vehicles are plain fun, from an alien motorcycle with guns on it(Ghost), a jeep with a massive gun(Warthog), a tank(Scorpion), and a flier (the Banshee), the four vehicles of Halo are used very well for the sandbox and add a lot of variety. Though the Warthog is probably my favorite, encouraging a bit of teamwork and in the hand of a perfectly synced group it's a monster.

At the second half the Chief discovers that the people who built Halo built it to contain and destroy a long dead alien parasite called the Flood that the Covenant accidentally woke up and caused it to start eating everyone and making them into space zombies. The Chief then meets with the station caretaker, 343 Guilty Spark, who is an insane stickler for protocol and protocol dictates that Halo be flipped on in order to stop the Flood. Then after the worst mission in the game Cortana shows back up after having been left behind in Halo's control room and reveals that to kill the Flood you had to kill all life in the galaxy. So the Chief and Cortana blow it up instead and kill all the Flood and Covenant on the ring while escaping in a starfighter, ending Halo 1.

Then you reach the next level, Two Betrayals, and realize that it's literally a previous mission, Assault on the Control Room, but set at night and backwards. It is just as tedious and lame as the Library, though there is a plus in that the Library made you miss the Covenant and Two Betrayals brings them back so there's a bit of elation at seeing them again. The final two levels are okay, Keyes and the Maw are remixes of Truth and Reconciliation and Pillar of Autumn, it's kinda lame but the actual level layouts are changed enough to make it tolerable. Though I will always defend the final escape scene of the Maw, because it's badass as you drive through an exploding obstacle course in what makes for an explosive finale.

Halo 1, in the end, has aged both well and poorly. It excels in the first half but there's a clear dip in quality in the second half with repeated concepts and blatant level re-usage. And compared to later games, Halo 1's multiplayer merely stands as a goalpost for later games to compare their content too. Good for a revisit, but requires a bit of courage to get to the end.
Comments
Post a Comment