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Showing posts from March, 2023

How Hades and Returnal Master Roguelike Storytelling

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  Recently I've been playing the 2020 indie hit Hades quite a bit. It takes me a while to get adjusted to a new game but I found the addictive groove of Hades ' rougelike and random design to my liking. It's also a great game on Steam Deck, when I've got 30 minutes to kill at work I power up the Deck and go for a quick playthrough.  But the more and more I played through Hades' story the more I began noticing similarities to another rougelike I've played, Returnal . With Hades II announced and the PC port of Returnal out I figured it would be a perfect time to talk about how the two master one thing very well, story integration. Namely how the two games integrate story into the design to tell two radically different tales in terms of tone. The first is Hades , casting the player as the titular lord of the dead's son, Zagreus, as he tries to escape his father's domain. Problem with that is he keeps dying; the good news is that as an immortal Zagreus just