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The Lesson Call of Duty's "Advanced Movement" Can Teach Us

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I've been thinking lately about Call of Duty's  "advanced movement" phase.  When from 2014 to 2016 Call of Duty gave everyone jet thrusters in an attempt at advanced mobility. This era is generally regarded fairly poorly by the COD fandom. Most of the issues behind it have been talked into the ground, about how weapon balance got thrown off, how map design got ruined, and how futuristic movement doesn't belong in a series like COD . But I think this era is vital, as it can teach people about why momentum in a game is so important. Now, for those not in the know; Momentum is what allows the player to carry movement energy from one action to the next. If I'm running and jumping my movement doesn't dead stop when I hit the ground, I'll keep going a little more than expected. The best games with speed usually allow the player to carry their momentum from action to action using the resources the game has given them. For example, in Classic Sonic the Hedgeh...