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How Halo Broke It's Weapon Sandbox (And Infinite Seems To Fix It)

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I love Halo , but recently I've been realizing that Halo has a serious weapon sandbox issue. It's not that the guns aren't fun to use, far from it, the problem is that Halo has for so long diluted it's weapon sandbox. It's resulted in cases where either one weapon dominates the sandbox or every weapon except power weapons have their role in the sandbox left unclear to the player.  Unlike other games like Call of Duty , this is a major issue for Halo as it relies more on it's weapon sandbox than COD's loadout system. Halo is a series defined by it's weapon sandbox, how one approaches a situation with the tools at hand or has to dip until they can find better tools. But in terms of those tools no Halo has done it better than Halo 1 , every other game has been a steady downward spiral. Halo 1 is the game with the least amount of overlap and therefore dilution in it's weapon choice. You had your bullet weapons for tearing through flesh and plasma weapo