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Showing posts from January, 2022

Digging Through My Steam Backlog: Spyro Reignited Trilogy

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Welcome to part one of my attempt to dig through my Steam Library, sometimes I find my thoughts on these games too big to put into a tweet so we're kicking it to the blog. First on the docket, Spyro Reignited Trilogy.  Now I'm not comfortable with giving Activision my money given the... everything going on. But the fun thing about your Steam Backlog is that a game could spend ten years in the library before you touch it. In Spyro's case I bought this in 2020 so I feel less icky about it now. Now three games sounds like a lot, and I was concerned about that as well. But it turns out I shouldn't worry though as there isn't much meat on these bones and only one of the games truly engrossed me. What helped me get through Spyro Reignited easily is that it's like Crash Bandicoot N Sane Trilogy in that the core mechanics don't change between games. Spyro is a Mario 64 style platformer with a glide for traversal, fire breath for attack, and charge for speed and

Fixing Bioshock's Morality System In One Scene

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As part of my attempt to clear my Steam backlog I've gone back and replayed Bioshock as I purchased the remaster a while back but never played it (though I did play the original in 2008). A lot of people have written both in praise and derision of Bioshock so a lot of what I say about it is largely going to be the same; gameplay and story are great with incredible world building. However, the morality system doesn't work so well; with the only tangible difference from the morality system is the FMV that plays at the very end. With that said as I replayed Bioshock , I noticed that there is an opportunity no one brings up to fix the morality. To understand what the fix is, we need to go over the plot and morality system that run through Bioshock , just in case you haven't played it before. In Bioshock you play as a man who winds up in Rapture; an undersea city gone amok. In order to escape you're forced to survive crazed gene splicers, gene harvesting little girls called

The Lesson Call of Duty's "Advanced Movement" Can Teach Us

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I've been thinking lately about Call of Duty's  "advanced movement" phase.  When from 2014 to 2016 Call of Duty gave everyone jet thrusters in an attempt at advanced mobility. This era is generally regarded fairly poorly by the COD fandom. Most of the issues behind it have been talked into the ground, about how weapon balance got thrown off, how map design got ruined, and how futuristic movement doesn't belong in a series like COD . But I think this era is vital, as it can teach people about why momentum in a game is so important. Now, for those not in the know; Momentum is what allows the player to carry movement energy from one action to the next. If I'm running and jumping my movement doesn't dead stop when I hit the ground, I'll keep going a little more than expected. The best games with speed usually allow the player to carry their momentum from action to action using the resources the game has given them. For example, in Classic Sonic the Hedgeh

Top Games of 2021

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Hey, I'm back! Sorry for being gone so long, I'm working on getting my bookkeeper certification and my classes ate my writing time. Also, there were a lot of great games to play so I was playing those instead. In fact, seeing as how 2021 is over let's talk about my Top Games of the 2021. This won't be a Top 10, those are boring, and I save that for Twitter. Instead, we'll be going by category, categories that I largely make up, it'll be fun. And remember, it's not just the games that released this year. Best Surprise Game When it comes to games that drop out of nowhere there's two tacts to it; one is the company doesn't want people to spend too long hyping it up in order to avoid a Final Fantasy XV scenario. Alternatively, it's because the game is trash, and the company would rather you not think too much of it. For that last category a great example is GTA The Definitive Trilogy , an absolutely trash remaster of three PS2 classics. However, the